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Showing posts with label Genesis. Show all posts
Showing posts with label Genesis. Show all posts

Friday, March 13, 2015

"Solar Sect of Mystic Wisdom" - Sunlight Goddess, Yatagarasu

Hello everyone, Ascriptmaster is back with a deck profile revisiting another one of the decks covered early in this blog, Sunlight Goddess, Yatagarasu. Yatagarasu is a card with great potential because of its ability to stand units and attack again with multiple columns of attacks. While G Units and Generation Break have not been revealed for Genesis yet, there are still a few cards from the Legion era that it can utilize with great effectiveness.

Grade 0

Battle Maiden, Amenohoakari
4 Battle Maiden, Kukurihime
4 Regalia of Far-sight, Clear Angel
4 Regalia of Foredoom, Lot Angel
4 Regalia of Compassion, Eir

Grade 1

4 Goddess of Self-sacrifice, Kushinada
4 Exorcism Regalia, Shiny Angel
4 Witch of Frogs, Melissa
2 Witch of Oranges, Valencia

Grade 2

4 Witch of Owls, Paprika
4 Witch of Ravens, Chamomile
3 Twilight Regalia, Hesperis

Grade 3

4 Oracle Queen, Himiko
4 Sunlight Goddess, Yatagarasu
Not much has changed about the Yatagarasu playstyle: it still utilizes its Soulblast 9 to draw cards and stand units, taking advantage of Chamomile and Melissa to call over rested units and force extra guard out of the opponent. Himiko's break ride skill also aids with this by giving power to units as needed, but it also should be planned out based on the Chamomiles and Melissas in the Soul. Paprika is also a good attacker for the deck, since its skill allows it to hit for 11000 unboosted, allowing you to stand it if you don't have spare Melissas in your Soul.

The new cards in the deck are the Regalia units, especially Exorcism Regalia, Shiny Angel. Shiny Angel allows you to take Regalia units from your Drop Zone and place them into the Soul when it is called, making it much easier to fulfill Yatagarasu's Soulblast cost multiple times, and reduces the need for extra Soulcharging out of the deck. The 12 Regalia triggers also aid in this by being targets for Shiny Angel's skill, and Lot Angel can give additional Soulcharge with its skill as well. Finally, Hesperis makes Yatagarasu's attacks more deadly by adding retire pressure to your Vanguard attack when it is sent from the Soul to the Drop Zone, where it can then be picked up by Shiny Angel and returned to the Soul for re-use.

The Generation Zone has been left blank in this deck profile because of the lack of Genesis G Units, but until they are released, it should probably be filled with a combination of Atmos, Blizza, and Harmonics Messiah, as they are Cray Elementals and therefore would count as Genesis. Just remember that if Amenohoakari is the booster behind the Vanguard, it will not activate its skill with a Grade 4 G Unit, but with Shiny Angel and the extra draws, getting the Soul you need shouldn't be a problem. If you are playing in an Extreme Fight tournament that allows clan-mixing, you could add G Units from other clans, but remember that your Grade 3 units are restricted by Lord, plus Paprika will not be able to activate its skills without one of the aforementioned Grade 3 units because only those units possess Limit Break.

Friday, August 1, 2014

Goddess of Laws, Justitia

Welcome back, everyone. This is Ascriptmaster here back with another Cardfight!! Vanguard deck profile. This deck is focused on a Genesis promo card from the Lock Break Campaign, Goddess of Laws, Justitia. This card uses a Soul Saver Dragon style Limit Break to power up its allies for powerful attacks.
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (6)] Choose up to three of your «Genesis» rear-guards, and those units get [Power]+5000 until end of turn. This ability cannot be used for the rest of that turn.

[ACT](VC):[Counter Blast (1)] Choose one of your locked cards, and unlock it.

[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

If you have unshakable faith, you would not succumb.

Grade 0

Battle Maiden, Amenohoakari
4 Battle Maiden, Kukurihime
2 Lemon Witch, Limonccino
3 Spark Cockerel
3 Patrol Guardian
4 Witch of Big Pots, Laurier

Grade 1

4 Goddess of Self-sacrifice, Kushinada
4 Orange Witch, Valencia
3 Existence Angel
3 Witch of Frogs, Melissa

Grade 2

3 Battle Maiden, Sahohime
3 Broom Witch, Callaway
3 Witch of Owls, Paprika
3 Witch of Ravens, Chamomile

Grade 3

4 Goddess of Laws, Justitia
4 Oracle Queen, Himiko
With Justitia's Limit Break powering up 3 rearguards at the same time, it was only natural that stand triggers be included into the trigger lineup. Stand triggers allow your already-strengthened rearguards to attack more times within the turn, forcing more guard from the opponent. Oracle Queen, Himiko also aids in this by giving the units even more power the turn you Break Ride, making a stand trigger potentially devastating when the opponent faces an additional rearguard attack at +15,000 Power, thanks to the combined effects of the trigger, Justitia, and Himiko.

Like many Genesis ace units, Justitia highly values quick Soulcharge opportunities that let it use its skills. Existence Angels and Battle Maiden Amenohoakari aid in its venture, boosting units and giving quick Soul. The deck also uses the traditional Soul-based units that gain effects when sent to the Drop Zone, such as Valencia, Melissa, and Chamomile. More Valencias have been included instead of Melissas because the additional Soulcharge is appreciated as it sets Justitia up to Limit Break the turn after as well. However, her Grade 2 cousin Grappa was removed in favor of pressure units like Callaway, and high-power units like Paprika, who take advantage of stand triggers nicely, the former for its pressure and on-hit draw, and the latter for its higher power to more easily hit the Vanguard.

Friday, April 4, 2014

Omniscience Regalia, Minerva

Hey everyone Natsu back for an article, I apologize for this one being a little late but I got sick that Thursday afternoon and just haven't been able to shake off whatever I have quite yet.  Anyways this week we're going to be looking at Mineva, Misaki's final season 3 ace and her second crossride.

Grade 0

Battle Maiden, Amenohoka
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Battle Maiden, Kukurihime x4
Cyber Tiger x4
Large Pot Witch, Laurie x4
Lemon Witch, Limonccino x4

So for this deck due to Genesis' massive soul charging and deck out being a thing we run 12 crit and 4 heals.  I would run draws since I'm a big fan of 8 crit 4 draw but with massive soul charging and deck out being a thing I feel that 12 crit is the way to go for this deck.  As for our start we then run Amenohokari who on boost for a grade 3 lets you soulcharge 1.  Therefore once we reach grade 3 this allows for a consistent +1 to our soul.

Grade 1

Apple Witch, Cider x3
Goddess of Union, Juno x3
Witch of Frogs, Melissa x3
Witch of Oranges, Valencia x2
Goddess of Self-Sacrifice, Kushinada x2 (Perfect Guard)
Goddess of the Shield, Aegis x2 (Quintet Wall)

For our grade 1 lineup we have loads of variety we run 3 Apple Witch Cider who when you guard with her if your Vanguard is a Regalia (which all of your grade 3s are) EVERYTHING you guard with for that battle goes to your soul.  This can allow you to fill your soul with key units that we'll be discussing later and also combos well with another card that will be discussed later.  We then run 3 Juno who is our Regalia 10k attacker as well as 3 Melissa who when soulblasted if you counterblast 1 you may call her to RG so she's a good ride as well as a nice card to guard with when using Cider.  Then we run 2 Valencia who when soul blasted will allow you to soulcharge 2 cards keeping your soul nice and full so you don't have to worry about you ever running out of soul.  Then this is where it gets slightly unorthodox, we run TWO perfect guards and then two of a newer concept which is known as Quintet Wall.  Quintet wall which was introduced in this set is a sentinel mechanic that if you call it to the guardian circle from YOUR HAND you can counterblast 1 and then take the top 5 cards of your deck and guard with all of them (provided they're of the same clan of course).  Now while this may sound risky and not good there's one key unit to remember, Apple Witch Cider.  If you get a Cider with your Quintet Wall or just add Cider along to your guard you go +6 MINIMUM to your soul AND you guard the opponent's attack, which is pretty good.  Of course we only run 2 since deck out is still a thing that can happen.

Grade 2

Goddess of Trees, Jupiter x4
Grape Witch, Grappa x3
Witch of Birds, Chammomile x3

For our grade 2s we run 4 Jupiter who is the Regalia 12k attack and then 3 Grappa who is a Valencia and 3 Chammomile who is a Melissa.  This allows for more soul shenanigans and can once again allow Minerva to set herself up again for next turn and let us go plus on our opponent for extra attacks.

Grade 3

Omniscience Regalia, Minerva x4
Regalia of Wisdom, Angelica x4

Lastly we run just 4 Minerva and 4 Angelica for our grade 3 lineup.  Angelica is a breakride who when attacking soulcharges for an extra 1k power and then her breakride skill is by soulblasting 3 on ride you can draw 2 cards which isn't too bad.  However the main boss of this deck (and arguably clan) is Minerva.  She's a crossride of Angelica so she has that 13k defense (and due to Genesis soul charging shenanigans you could in theory skip crossriding all together).  After she's done attacking you can counterblast 1, discard 3, and soulblast 3 to stand her and give her 5k power.  While she does have a heftier cost than Descendant who's skill is almost identical there are 2 key differences.  The first being that she gains power which late game is usually better since your opponent will usually just be at 5 damage anyways so the crit is usually just more an insult to injury.  The second key difference between the two units is, Minerva can go off hit or not hit so if your opponent is one of those players who likes to keep themselves at 4 damage to allow some wiggle room in the late game from a big vanguard attack, you'll still be able to get that extra attack in.

Overall this is a rather fun deck although it does lack the heavy retire that Eradicators have however the deck can go plus a lot more easily than Eradicators with Chammomile and Melissa.  This in my opinion is the best type of genesis deck out there at the current moment, and definitely a good choice if you want to go with this clan although it can be difficult to master since players not used to decks like genesis or dark irregulars may find themselves getting close to or actually decking out in games.

Friday, December 20, 2013

Sunlight Goddess, Yatagarasu

Hello everyone, this is Ascriptmaster of Team Fairy Tail with another Cardfight!! Vanguard Deck Profile. This week, we're going to be looking at one of the new Genesis cards from Booster Set 14: Brilliant Strike, the Sunlight Goddess, Yatagarasu, a card with a high Soulblast cost that is well worth the buildup needed for its skill.

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast(9)] When this unit attacks a vanguard, you may pay the cost. If you do, draw two cards, and choose up to two of your «Genesis» rear-guards, and [Stand] them.

[AUTO](VC): During a battle that this unit is attacked, when your «Genesis» guardian is put into the drop zone, put that card into your soul. This ability cannot be used for the rest of that battle. (If two cards or more are put into the drop zone at the same time, you may only put one of them into the soul)

[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Yatagarasu is the embodiment of the sun, as well as a holy spirit.

Grade 0:
Battle Maiden, Amenohoakari (Starter)
4 Witch of Big Pots, Laurier (Heal)
4 Battle Maiden, Kukurihime (Critical)
4 Lemon Witch, Limonccino (Critical)
4 Bandit Danny (Draw)
Grade 1:
4 Goddess of Self-sacrifice, Kushinada
4 Witch of Frogs, Melissa
3 Existence Angel
3 Orange Witch, Valencia

Grade 2:
4 Witch of Ravens, Chamomile
4 Battle Maiden, Sahohime
3 Grape Witch, Grappa

Grade 3:
4 Oracle Queen, Himiko
4 Sunlight Goddess, Yatagarasu

Yatagarasu has a very straightforward Limit Break: for a colossal Soulblast 9, you draw cards and stand units, pushing for the last damage you need for game while keeping your defenses up in case they fail. It also allows for some minor selective Soulcharging by putting one guarded unit per battle into the Soul. In order to maximize the guard forced from the units you stand, 4 Oracle Queen, Himiko are used for her Break Ride, which will give +5000 Power to two of your units, maintaining good pressure on the opponent. Mellisas and Chamomiles are also very useful as additional attackers and boosters to add to the sheer power of the newly stood units and push for game.

The rest of the deck is tailored towards Soulcharging. Valencia and Grappa replace themselves with additional Soul when they are sent to the Drop Zone from Soul, meaning they can allow you to use Yatagarasu and Himiko's skills in tandem on the same turn by replacing some of the Soul lost. Sahohime and Existence Angel are also incredibly useful for a quick Soulcharge, but also helps maintain pressure for the opponent to guard to prevent Yatagarasu's Limit Break. Amenohoakari's ability to Soulcharge on every attack also helps immensely, especially in tandem with Himiko's own Soulcharge if you're waiting on the Break Ride.

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