Hey everyone Natsu of Team Fairy Tail FINALLY back with another article. Since we've last updated A LOT of new cards have come out and the meta has changed drastically so today we're going to take a look at one of the top two decks in today's meta and my version of the build Dragonic Overlord The X.
Grade 0
Dragon Knight, Sadegh x1
Gattling Claw Dragon x4 (Draw)
Embodiment of Spear, Tahr x4 (Critical)
Blue Ray Dracokid x4 (Critical)
Perdition Dancer, Agafia x4 (Heal)
So for the starter I chose to run Sadegh over the very popular Red Pulse in order to increase the amount of retires in the deck. The deck has 22 retire cards not counting Sadegh so getting his effect off isn't particularly hard, although Red Pulse is by no means a bad choice if you chose to run this deck. The rest of the lineup is pretty standard with the 8 critical and 4 draw to help you get copies of Overlords with draw power while at the same time providing you a way to get rid of starters early game.
Grade 1
Protect Orb Dragon x4 (Perfect Guard)
Demonic Dragon Mage Kimnara x4
Dragon Monk, Gojo x4
Lizard Soldier Grom x3
For our grade 1s we run 4 of the new perfect guard which allows you to unflip a counterblast provided you have a copy in your drop zone. This can come in handy very easily as this deck can eat up a lot of your counterblasts. Next we run Kimnara who in my personal opinion is the BEST grade 1 in Kagero who can counterblast 1 and move himself to the soul to retire an opposing grade 1. This can get rid of any annoying boosters and also gives you fuel for your soul since this deck also can find itself using up the soul quite a bit. We also run 4 of Gojo who can rest himself to allow you to drop 1 card and draw a new one, he's great early game to help you filter out extra Gatling Claw Dragons as well as help you reach legion as quickly as possible. He also has use late game since he can help you filter out dead copies of The End as well as since your opponent isn't very likely to allow your Vanguard to hit late game unless that hit will kill them. Lastly we run 3 Grom who on call soul blasts 2 to unflip 2; although he's only a 5k unit you can usually just stick him behind a Burning Horn or your vanguard to compensate and the ability to make The End ready to use again is WELL worth it.
Grade 2
Burning Horn Dragon x3
Dragonic Burnout x3
Perdition Dragon, Dragonic Neoflame x3
For our grade 2s we run 3 of each Burning Horn, Burnout and Neoflame. Burnout is a 12k attacker when your Vanguard is an Overlord so he can help compensate for Grom and can hit any uncrossridden Vanguard on his own. Burnout let's you put any of your Overlords on the bottom of your deck and then soulblasts one to retire any opposing rearguard front or backrow, which combos really well with Dragonic Neoflame who on the turn he's called allows you to counterblast one to retire an opposing unit in the same column as him. This 2 cards combined with Sadegh can easily crack a strong field.
Grade 3
Dragonic Overlord The X x4
Dragonic Overlord The End x3
Perdition Emperor Dragon, Dragonic Overlord the Great x2
For our grade 3s we run 4 of The X who legions with The End for a massive 2200k base on your turn. Also when you legion you can search either a copy of The End of The X to your hand allowing you access to the persona blast of your choosing. The X when he DOESN'T hit can counterblast 1 and persona blast to kill two of your opponents rearguards. This creates a lose lose situation as The End on hit counterblasts 2 and persona blasts to restand. For this build I only run 3 copies of The End as I feel 4 is too cloggy and it's VERY rare to get his effect off more than twice in a game and even then getting it off twice in a game isn't something that happens all too often. I then chose to run 2 copies of Overlord The Great as he can help give end game pressure for when you've run out of copies of The X by having a constant re-standing Vanguard.
G Units
Divine Dragon Knight, Mahmoud x4
Imperial Flame Dragon King, Route Flare Dragon x4
For the G Units I run 4 of both Kagero G Units. While the G Assist can help out you usually don't need to go into either of these units as if you can ride The X then you should be riding it. Although I've honestly NEVER used them EVER, but they can work for decent pressure if you have to ride The End.
Overall the new Kagero cards are GREAT as they create a way to constantly cripple fields while at the same time pressuring the opponents Vanguard, creating the lose lose situation and then having a vanguard that restands every turn, although one could just chose not to play rear guards this strategy is usually rather lackluster since the opponent then only gets 1 attack allowing the Kagero player to only guard with 2-3 cards while the opponent will be using 4-6 each turn.
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