Hello everyone, Ascriptmaster back with another deck profile. This week we are covering one of the first decks I profiled on the Team Fairy Tail blog, a deck focused on Cruel Dragon with Seal Dragon support for extra retiring. With the introduction of Stride and Generation Break, the deck has become much faster at retiring opposing units and disrupting their plays.
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Soul Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards, and retire it.
[ACT](Hand):[Reveal this card, choose your grade 2 or greater «KagerÅ» vanguard, and [Rest] it] During the main phase of that turn, if your opponent's rear-guard is put into the drop zone, ride this card as [Stand], choose your vanguard, and that unit gets [Power]-3000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
[ACT](Hand):[Reveal this card, choose your grade 2 or greater «KagerÅ» vanguard, and [Rest] it] During the main phase of that turn, if your opponent's rear-guard is put into the drop zone, ride this card as [Stand], choose your vanguard, and that unit gets [Power]-3000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Grade 0
Seal Dragon, Terrycloth4 Seal Dragon, Biella
4 Lizard Soldier, Goraha
4 Gatling Claw Dragon
4 Seal Dragon, Shirting
Grade 1
4 Protect Orb Dragon4 Seal Dragon Spirit, Malkibel
3 Seal Dragon, Kersey
3 Flame of Strength, Aetniki
Grade 2
4 Twilight Arrow Dragon4 Perdition Dragon, Dragonic Neoflame
3 Seal Dragon, Corduroy
Grade 3
4 Cruel Dragon2 Double Perish Dragon
2 Seal Dragon, Georgette
Generation Zone
4 Imperial Flame Dragon King, Route Flare Dragon3 Divine Dragon Knight, Mahmoud
1 Miracle Element, Atmos
Thanks to all the Stride support and a Limit Break Enabler card, Cruel Dragon is bigger, faster, and stronger than ever before. When Malkibel hits the field, Cruel Dragon is free to unleash its powerful retiring skills from the instant you ride it. This makes it very advantageous to superior ride the card using its own skill, as you gain an early drive check and an early retire. However, be careful using this when going second, as it could allow your opponent to Stride first! Regardless, the ability to start clearing the field from early game is a massive boon. Aetniki's skill moves it to the Soul when a unit is retired by your card effects to turn two cards in your Damage Zone face-up, granting Cruel Dragon additional Counterblast and Soul for its skill.
In order to back up the destructive presence of Cruel Dragon, every Grade 2 in the deck has a skill relating to retiring units. Corduroy returns to the deck as a supporting card to retire important back row units and trigger Cruel Dragon's superior ride as necessary, and make it easier to activate Seal Dragon Terrycloth's skill as well. Twilight Arrow Dragon is a new Generation Break card that can retire Grade 2 or lower units when it attacks; while it cannot trigger Cruel Dragon's superior ride, it is incredibly useful since it only costs Counterblast 1 and acts well as a complement to Cruel Dragon. Finally, Dragonic Neoflame adds to the destruction by chaining to your other retiring skills to eliminate even more units.
The Grade 3 lineup for the deck has changed drastically due to how the deck structures. With Malkibel allowing earlier retiring with Cruel Dragon's skill, using Dauntless Drive Dragon to allow Cruel Dragon to retire two units in one turn is no longer as powerful as it once was, since you no longer have to wait until 4 damage to use Cruel Dragon. Instead, Double Perish Dragon acts as the main backup Vanguard, since it retires a Grade 1 unit on-ride, and also has a Generation Break that allows it to retire units (albeit more expensive than Cruel Dragon's). In addition, Seal Dragon, Georgette is used as a tech because its Lock Break skill can disrupt Link Jokers when needed, and it has a decent power-up skill to maintain an offensive presence.
The G Unit lineup for the deck is very standard for a Kagero deck. Route Flare Dragon is the ace G Unit, retiring entire columns when it appears on the field, but it needs a face-up unit in the G Zone to use the first time. As such, Mahmoud is usually the first go-to unit to Stride, since its appearance early-game will force the opponent to consider blocking the heavy attack while at low damage or lose one of their units. Atmos is usually played last as a finisher if needed, as its skill allows it to immediately rise to 36,000 unboosted, an almost guaranteed death sentence if the opponent does not have a Perfect Guard in their hand.
To be honest, there are still many changes I could have made to the deck by removing most of the Seal Dragons and replacing them with new cards, but I wanted to stay true to the original themes for the deck by including them, which still allows for the Superior Ride of Cruel Dragon early game consistently thanks to Terrycloth's skill. Removing Seal Dragons like Kersey and Corduroy opens up options for other destructive cards that are available to Kageros, such as Lava Flow Dragon to access Stride more consistently, Dragon Knight Sadegh to retire more units, or Dragon Knight Javad as a powerful attacker. There are many options available to players who want to use Cruel Dragon, so just mix and match to see what works for you.
In order to back up the destructive presence of Cruel Dragon, every Grade 2 in the deck has a skill relating to retiring units. Corduroy returns to the deck as a supporting card to retire important back row units and trigger Cruel Dragon's superior ride as necessary, and make it easier to activate Seal Dragon Terrycloth's skill as well. Twilight Arrow Dragon is a new Generation Break card that can retire Grade 2 or lower units when it attacks; while it cannot trigger Cruel Dragon's superior ride, it is incredibly useful since it only costs Counterblast 1 and acts well as a complement to Cruel Dragon. Finally, Dragonic Neoflame adds to the destruction by chaining to your other retiring skills to eliminate even more units.
The Grade 3 lineup for the deck has changed drastically due to how the deck structures. With Malkibel allowing earlier retiring with Cruel Dragon's skill, using Dauntless Drive Dragon to allow Cruel Dragon to retire two units in one turn is no longer as powerful as it once was, since you no longer have to wait until 4 damage to use Cruel Dragon. Instead, Double Perish Dragon acts as the main backup Vanguard, since it retires a Grade 1 unit on-ride, and also has a Generation Break that allows it to retire units (albeit more expensive than Cruel Dragon's). In addition, Seal Dragon, Georgette is used as a tech because its Lock Break skill can disrupt Link Jokers when needed, and it has a decent power-up skill to maintain an offensive presence.
The G Unit lineup for the deck is very standard for a Kagero deck. Route Flare Dragon is the ace G Unit, retiring entire columns when it appears on the field, but it needs a face-up unit in the G Zone to use the first time. As such, Mahmoud is usually the first go-to unit to Stride, since its appearance early-game will force the opponent to consider blocking the heavy attack while at low damage or lose one of their units. Atmos is usually played last as a finisher if needed, as its skill allows it to immediately rise to 36,000 unboosted, an almost guaranteed death sentence if the opponent does not have a Perfect Guard in their hand.
To be honest, there are still many changes I could have made to the deck by removing most of the Seal Dragons and replacing them with new cards, but I wanted to stay true to the original themes for the deck by including them, which still allows for the Superior Ride of Cruel Dragon early game consistently thanks to Terrycloth's skill. Removing Seal Dragons like Kersey and Corduroy opens up options for other destructive cards that are available to Kageros, such as Lava Flow Dragon to access Stride more consistently, Dragon Knight Sadegh to retire more units, or Dragon Knight Javad as a powerful attacker. There are many options available to players who want to use Cruel Dragon, so just mix and match to see what works for you.
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