Hello everyone Natsu here back with another deck profile. So for this week we're going to take a look at Eradicators after they received some new support allowing the deck to speed up greatly.
Grade 0
Crouching Eradicator Dragon, Linchu
Eradicator, Blue Gem Carbuncle (Draw) x4
Eradicator, Yellow Gem Carbuncle (Critical) x4
Spear of Obliteration Eradicator, Brooks (Critical) x4
Demonic Dragon Eradicator, Seibo (Heal) x4
So for our trigger line-up we run the standard 8 critical and 4 draw trigger lineup, with Linchu as our starter due to his ability to retire any grade 0 or 1 unit which can easily come in handy.
Grade 1
Dragon Dancer, Anastasia (Perfect Guard) x4
Assault Eradicator, Saieki x3
Eradicator, Egg Helm Dracokid x3
Iron Blood Eradicator, Shuki x3
Eradicator of True Flames, Kougai x2
For our grade 1s we run 4 Anastasia who is the new perfect guard unflipper allowed us to unflip damage. Then we run 3 Saieki to once again allow us to unflip damage as our main unit can sometimes eat up a lot of our counterblast. Then we run 3 Egg Helm Dracokid who is the limit break enabler for Narukami. We also run 3 Shuki who when an opposing rear guard is retired gains 3k, this allows for us to hit higher numbers off of our retires which can make attacks more pressuring. Lastly we end our grade 1 line-up with a 10k booster to allow our vanguards to hit higher numbers.
Grade 2
Devil Blade Eradicator, Chouou x4
Eradicator, Sparkrain Dragon x3
Twin Gun Eradicator, Hakushou x3
For grade 2s we run 4 Chouou who on call or ride can put another Eradicator into the soul to retire an opposing front row unit. He is in my opinion the best Narukami unit outside of grade 3 cards as he's the lowest cost retire as most other units require counterblast. Usually you can just use a draw trigger as the cost. It also helps give food for Saieki which can help allow for extra unflip shenanigans. Then we run 3 Sparkrain who is the 12k attack and then 3 Hakushou who is a grade 2 version of Shuki. He also like his grade 1 counterpart is there to help hit higher numbers and when paired with his grade 1 allows each column to rise by 6k per retire.
Grade 3
Eradicator, Gauntlet Buster Dragon x4
Eradicator, Ignition Dragon x4
Lastly for our grade 3s we run 4 of each Gauntlet and Ignition Dragons. Ignition is a breakride who at a cost of counterblasting 1 retires 2 rearguards of your opponents choice. While there is the downside of your opponent choosing thankfully the card you should be breakriding Gauntlet Buster doesn't care as ANY retire gives him an extra 3k power and 1 critical. He can also especial counterblast 2 to allow your opponent to retire a rearguard of their choosing. Mainly you want to use your retires to have Gauntlet Buster attack with 2-3 critical every turn which can effectively limit your opponent's counterblast options as well as if they don't have a limit break enabler lock them out of limit break. Overall this deck is VERY strong and can easily overwhelm many opponents, the only difficulties with the deck can be knowing how many criticals you should stack onto your Gauntlet Buster as there is always the chance the opponent could have a perfect guard making all of your efforts go to waste.
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