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Friday, June 27, 2014

Jewel Knights

Hello everyone Natsu back with a look into Jewel Knights.  Jewel Knights were the 2nd archetype introduced into Royal Paladin back in set 10.

Grade 0

Desire Jewel Knight, Heloise
Blazing Jewel Knight, Rachelle x4
Jewel Knight, Noble Stinger x4
Enthusiastic Jewel Knight, Polly x4
Jewel Knight, Sacred Unicorn x4

So for our starter we run Heloise who if you have 4 other Jewel Knights becomes an 8k booster which is definitely very nice because if she's boosting a successfully cross-ridden Ashley you'll have a 21k vanguard column which just hits magic numbers for many decks.  Then as we run no on hit units for the deck I use the standard 8 critical and 4 draw trigger line up since there are no on hit units in the deck stands aren't all that great for this build.

Grade 1

Flashing Jewel Knight, Iseult x4
Security Jewel Knight, Arwen x4
Stinging Jewel Knight, Sherrie x4
Jewel Knight, Prizme x3


For our grade 1s we run 4 Iseult who is our perfect guard, although Jewel Knights did introduce the Quintet Wall to the game, it's not too great for this build of Royal Paladin.  Next up is Security Jewel Knight, Arwen who can put an Ashley unit (basically any grade 3) from your drop zone and put it on the bottom of your deck to give another Ashely unit 5000 power.  This is good for adding extra power to your late game pushes and makes up for the loss of power from locking a unit from Ahsley Яeverse's skill.  Lastly there's Sherrie who is a 10k attacker so long as you have 3 other Jewel Knights out on the field and Prizme who with the same condition is an on call drop and draw which can help add food for Arwen and also help you have Ahsley Яeverse at 13k.


Grade 2

Banding Jewel Knight, Miranda x4
Dogmatize Jewel Knight, Sybill x3
Linking Jewel Knight, Tilda x3

For our grade 2s we run 4 Miranda who's an 11k attacker for the Ashley archetype archetype, and if she hits give another Royal Paladin 3k power for the turn which can sometimes help pressure for numbers if you have your columns set up right.  Then there's Sybill who on call can Counterblast 2 to get any grade 1 or lower Jewel Knight to your field from your deck.  This combos really well with  Ahsley Яeverse because it turns your +2 into a +3, although the cost can add up and be hefty it can also be very helpful too.  Lastly we run 3 Tilda, who when a grade 3 is ridden can counterblast 1 to get any grade 1 or less Royal Paladin from your deck and call it.  This can further add to the pluses that the deck allows you to get with a cheaper counterblast cost than Sybill although more situational.

Grade 3

Pure Heart Jewel Knight, Ashley x4
Broken Heart Jewel Knight, Ahsley Яeverse x4

Lastly for grade 3s we run 4 Ashley and 4  Ahsley Яeverse.  Ashley's breakride skill is to give an extra critical as well as 10k power which isn't too great when compared to other breakrides out there, however Ahsley Яeverse is a whole other story.  It's a crossride so it has a 13k base, and it's main skill is to lock 1 unit and counterblast 1 so you can retire an opponent's front row unit AND get ANY Jewel Knight from your deck.  It's a once per turn ability, but even then it's still really good since it allows you to go +2 every turn, not only that but it combos really well with a lot of other units in the deck and makes a gap of 10k shield ideally with your opponent every turn.

Overall the new Jewel Knight support from set 14 was DESPERATELY needed by this archetype and allows the deck to take on a strategy where you basically out plus your opponent so hard that you can overwhelm them and win.

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