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Friday, July 4, 2014

Dragonic Kaiser Vermillion

Hello everyone, this is Ascriptmaster with another Cardfight!! Vanguard deck profile. This week focuses on Dragonic Kaiser Vermillion and its Crossride, and their abilities to quickly wipe the opposing front row as well as maintaining a crossride defense.

Grade 0

Lizard Soldier, Saishin
4 Brawler, Green Gem Carbuncle
4 Brawler, Plasma Kick Dragon
4 Malevolent Djinn
4 Spark Edge Dracokid

Grade 1

4 Eradicator Wyvern Guard, Guld
4 Certain Kill Eradicator, Ouei
4 Red River Dragoon
2 Eradicator of Fire, Kohkaiji

Grade 2

4 Demonic Dragon Berserker, Garuda
4 Dragonic Deathscythe
3 Dusty Plasma Dragon

Grade 3

4 Dragonic Kaiser Vermillion
4 Dragonic Kaiser Vermillion "THE BLOOD"
I will take on all of you at once! Vermillion Thunderbolt!
This is the final thunder.
Let’s go, Vermillion Catastrophe!
The general strategy of Dragonic Kaiser Vermillion is to forgo the Ultimate Break of the Crossride due to its restriction to 5 damage, and instead use it solely for its crossride defenses after the original's Limit Break has been used. Their aggressive style is complemented by a 12-crit lineup that uses the criticals to push the opponent into a corner. Saishin was chosen over Spark Kid Dragoon's ability to look for Grade 3 units and Djinn of Wishing Thunder's draw power because of his ability to boost for 5,000 and the potential pressure against decks whose First Vanguard remains on the field or otherwise rely on a Grade 0 for their abilities (like Cat Butler). While Brawler of Battles, Haoka's skill would allow me to retire a backrow unit alongside a frontrow unit that Vermillion retires, its nature as a Stand Trigger conflicts with Vermillion's Limit Break, which all but requires it to attack first.

For Grade 1 units I chose to opt out of using Rising Phoenix for draw power, due to Vermillion's lack of a consistent Soul engine, unlike Eradicators, and went for a fully offensive booster lineup. Red River Dragoon is a standard vanilla booster, and Kohkaiji boosts the Vanguard for 10,000. Certain Kill Eradicator, Ouei is also a nice booster whose skill is an added bonus to remove more units from the opponent's field and force them to spend resources to bring them back. While one could argue that Ouei provides a small Soul engine for Rising Phoenix, I felt that powerful boosters were more important for this particular playstyle and if Red River Dragoon were to be replaced, it would be for another booster with a good ability instead.

The remainder of the deck focuses on beatdown as well. Garuda's ability to flip damage face-up puts pressure on the opponent because of the threat of another Vermillion attack. Dragonic Deathscythe adds one more retiring option to the deck, using the last 2 Counterblast left by Vermillion to retire one last unit; while it appears counter-intuitive to include 4 copies when only one will likely be used, the increased likelihood of drawing it and the fact that it still serves as a good attacker mitigate that.

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