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Friday, February 20, 2015

What color are your flames?

Hey everyone Natsu here back with another article for you all and this week we're going to be taking a look at the newer Liberators involving the legion that came out in December of last year for the TCG.

Grade 0
Fire Passion Liberator Guido
Ketchgal Liberator x4 (Stand)
Steel Blade Liberator, Alwilla x4 (Critical)
Great Wish Liberator, Esus x4 (Critical)
Numinous Tree Liberator, Elchea x4 (Heal)

So for our starter we run Guido who when your Vanguard is in legion can put himself into soul to check your top 3 for a Liberator and call it to an open rearguard circle.  There's also the very viable Koronagal Liberator who when your vanguard is in legion acts a 5k base Bruno clone I prefer the counterblast free call from deck as Glare's extra ability also requires a counterblast unlike Core therefore counterblasts can be gone quickly sometimes.  Then we run 8 critical and 4 stand, the reason for the stand is that this stand trigger acts as a Zorron so we can increase our chances of hitting cards such as Josephus and Agolovale.


Grade 1
Fast Chase Liberator, Josephus x4
May Rain Liberator, Bruno x4
Physical Force Liberator, Zorron x4
Light Formation Liberator, Erdre x3 (Perfect Guard)

For our grade 1 lineup we run 4 Zorron to once again increase the chances of hitting Josephus as well as increase the chances of Prominence Core's ability going off.  Then we run 4 Bruno who gets an extra 3k whenever a unit is called from deck so he can be a good booster for Glare to hit magic numbers if you hit a Zorron, Oath or Ketchgal.  We then run 4 Josephus who when called from deck let's you especial soulblast 1 to draw a card allow using to give us the extra options for units and free cards that draw triggers could've given us if we ran them.  It can also help us get extra Bluish Flame units to our hand in order to use Prominence Glare's ability.  Lastly we run 3 perfect guards since quintent walls don't work well for this type of build since we run a unit that has a persona ability so we want to call our Oath and Core's from deck instead of milling them.

Grade 2
Oath Liberator, Aglovale x4
Liberator, Lawful Trumpeter x3
Regulation Liberator, Aglovale x3

For our grade 2s we run 4 of the best Liberator Grade 2 and lower card Oath Liberator Aglovale, who on call from hand or deck can counterblast 1 to check your top 3 and call a Liberator from among them.  This is also the legion mate for Prominence Core so running 4 is also ideal for Core's skill.  Then we run 3 Lawful Trumpeter who when you legion can check your top 3 for a Liberator and call it to an open rear guard circle.  This can help you get an easy +1 or even +2 when you legion and can help trigger Core and Glare's skills early on to help pressure your opponent and push them to 5 damage early on.  Lastly we run 3 Regulation Agolovale, who's the legion mate for Prominence Glare.  He's an 11k attack for the Bluish Flame sub-archetype and when he's called from deck he can soulblast 1 to check your top 5 for a Bluish Flame card and add it to your hand.  This can help if you just so happen to get him off turn 2 with his Oath counterpart or if you need that extra card for Glare's skill.

Grade 3
Bluish Flame Liberator, Prominence Core x4
Bluish Flame Liberator, Prominence Glare x4

Then lastly for our grade 3s we run 4 of each Prominence Core and Glare.  Both share the ability of counterblasting 1 and killing off a unit to check your top 4 for a liberator and calling it and then depending on if you have Core or Glare you have access to a different ability.  For Core if the unit you called from your deck (NOTE that the unit called from deck DOESN'T have to be from their ability as well) was another copy of Core or Oath Core gains an extra 3k power and 1 critical which is insane because Oath would then let you call ANOTHER unit from your deck giving you the chance to possibly get Core to 26k 3 crit unboosted.  As for Glare whenever you call ANY liberator unit from your deck you can counterblast 1 and discard ANY Bluish Flame card to make Glare gain 1 critical AND his attack can ONLY be guarded with grade 0s aside from intercepts, making him a VERY deadly finishing unit.

Overall the new Liberator support was able to give Liberators exactly what they needed which was a way to make better calls from deck, usually most Liberator players were able to fill up their fields quickly and replenish broken fields with cards such as Round Table Alfred, Garmore and Monarch Alfred or even Gancelot Zenith, however the problem with all of those cards was that you'd be calling JUST the top card of your deck therefore it could be VERY possible you'd get a field full or triggers which didn't benefit you very much and even the more skilled Gold Paladin player at best could just use this power up a Bruno or Geraint without being able to take full advantage of cards such as Josephus or even Zorron.

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