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Friday, March 21, 2014

Liberator, Holy Shine Dragon

Hello everyone, I'm back this week for another deck profile and this week I'm going to be going over my Holy Shine Dragon deck that you all saw me use against Ascriptmaster a week or so ago.  Holy Shine Dragon is a new card that came out in set 15 who on ride by especial counterblasting 1 can call the top card off your deck so he negates the minus of riding HOWEVER his main use is his limit break which during your end phase you take him back to your hand and then you ride any grade 3 from your soul (which 99% of the time you'll want to be regular Gancelot).  This combined with the fact that you get the top card of your deck every time you ride him can allow you to breakride turn after turn after turn which can easily overpower and devastate your opponent easily.

Grade 0

Yearning Liberator, Arum (Starter)
Armament Liberator, Gwydion x4
Elixer Liberator x4
Liberator of Hope, Epona x4
Strike Liberator x4

So for this decks starter I run Yearning Liberator, Arum who when you have a grade 3 Vanguard can be put into the soul to take Blaster Blade Liberator and put it on the top of your deck.  Other people prefer Spring Breeze Messenger who also works just as well but I like Arum due to being able to get a Blaster Blade Liberator easily since now with a lot of the set 15 cards is now more crucial in a Liberator deck.  He also can combo well with Gancelot Zenith so that you can ensure you're calling out a good attacker with the ability so that's one other benefit he has over Spring Breeze.  Then we run the 8 crit 4 draw build to emphases on Vanguard pressure due to being able to have a 21k vanguard when Holy Shine comes out and then the draws to get the extra cards we need so we can have a full field, although if you want to try different variants of this decks stands can work decently well too due to your units already being powered up from Gancelot.

Grade 1

White Rainbow Liberator, Balan x4
Halo Liberator, Mark x3
Curved Blade Liberator, Josephus x3
Sharp Point Liberator, Gold Lancer x3
Liberator of Physical Force, Zoron x2

For our grade 1s we run 4 Balan who lets you unflip a damage when Blaster Blade is placed in the same column as it since if the game gets long Holy Shine's counterblast one can add up quickly.  Next we run 3 Marks who is our staple perfect guard, I would run 4 but honestly I feel like the other Grade 1s are just too important in the deck.  Next we have 3 Josephus who on call from the deck soulblasts a Liberator to allow you to draw a card.  We also have 3 Gold Lancer another of the new cards from set 15 who on call lets you discard a grade 3 to add Gancelot to your hand.  This card is very important because ideally you want to be breakriding Holy Shine every turn so with him you can ditch your extra Holy Shines or Gancelot Zeniths and get normal Gancelot.  Lastly we run 2 Zoron's because he's just too good, I would run more but as I mentioned before I feel that some of the other grade 1s are just more important since the main goal is the constant breakriding rather than the calling from the deck. 

Grade 2

Blaster Blade Liberator x4
Liberator of Royalty, Phallon x3
Liberator, Star Rain Trumpeter x3

So for our Grade 2s we run 4 Blaster Blade Liberator in order to maximize Balan's unflip skill, since as mentioned before counterblasting turn after turn for Holy Shine can add up quickly.  Then we run 3 Phallon who is just our standard 12k attack and 3 Star Rain Trumpeter.  Star Rain for those who may not know on call lets your take a Blaster Blade Liberator from soul or drop zone, put it back into your deck and then lets you call the top card of your deck.  It not only lets you recycle your cards which is nice but it lets you take cards off the top of your deck which can allow you to get an extra free card on the field for Gancelot to power up.

Grade 3

Liberator, Holy Shine Dragon x3
Liberator of Bonds, Gancelot Zenith x3
Solitary Liberator, Gancelot x2

Lastly for our grade 3s we run 3 of Holy Shine since he's our main card and 3 of Gancelot Zenith.  Gancelot Zenith is more of a back up Vanguard who is there because of his skill which is when he attacks you can counterblast 1 and then put a Grade 2 or lower unit at the bottom of your deck to call the top card of your deck and give 10k power.  This ability can combo really well with Arum so you ensure you can get a 19k attacker and if you have Ballan undo the cost, or you can just retire a front row unit for a simple counterblast cost of 1.  Lastly we run 2 Gancelot, because of Gold Lancer really only 2 is needed although if you
want to build your own version of the deck you're free to run more, but I prefer having more Gancelot Zenith for the 13k defense due to being able to shrug off most attacks with a 5k shield.

Overall Holy Shine is a GREAT deck and honestly I personally prefer it over the new Alfred since Holy Shine goes off EVERY turn while Alfred is more of a one turn big attack.  This isn't to say that one is better than the other however and both decks have their ups and downs, but as I've said before either in videos or in other articles, Vanguard is a game of preference.

3 comments:

  1. Is my grade 3 from my soul stand again after I ride him?

    ReplyDelete
  2. Lol... Balan allows u to unflip dmg wenever BBL enters the field ==

    ReplyDelete