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Showing posts with label Jewel Knight. Show all posts
Showing posts with label Jewel Knight. Show all posts

Friday, February 13, 2015

"Generation Broken Jewel" - Jewel Knights

Hello, everyone. Ascriptmaster is back with a deck profile on Jewel Knights, a deck Natsu covered half a year ago. As a whole, the core of the deck has not changed much: the deck still uses Ahsley Яeverse as its main unit to retire enemy units while building your own field. However, thanks to the new Stride units, a Limit Break Enabler, and also the release of Jewel Knight, Swordmy, the Jewel Knights' ability to fill their field has increased drastically while maintaining their ability to disrupt the opponent's field.
[AUTO]:[Counter Blast (1 card with "Jewel Knight" in its card name)] When this unit is placed on (RC), you may pay the cost. If you do, search your deck for up to one grade 1 or less card with "Jewel Knight" in its card name, call it to (RC), and shuffle your deck.
Friendship and trust are the power of "Jewel Knight".

Grade 0

Shining Knight, Millius
4 Burning Mane Lion
4 Blazing Jewel Knight, Rachelle
4 Jewel Knight, Noble Stinger
4 Ardent Jewel Knight, Polli

Grade 1

4 Holy Knight Guardian
4 Jewel Knight, Sabremy
3 Heat Wind Jewel Knight, Cymbeline
3 Security Jewel Knight, Alwain

Grade 2

4 Banding Jewel Knight, Miranda
4 Jewel Knight, Swordmy
3 Fellowship Jewel Knight, Tracie

Grade 3

4 Pure Heart Jewel Knight, Ashlei
4 Broken Heart Jewel Knight, Ashlei "Яeverse"

Generation Zone

4 Holy Dragon, Saint Blow Dragon
2 Shrouded Divine Knight, Gablade
1 Flash Flame Divine Knight, Samuil
1 Miracle Element, Atmos
With Swordmy's skill, it becomes incredibly easy to get units on the field, since calling it immediately searches out a booster unit to place in any column. One of the cards you can search with Swordmy is Jewel Knight, Sabremy, which allows Ashlei "Яeverse" to activate as quickly as possible. This effectively gives you 8 chances to get Sabremy on the field and speeds up the Limit Break in the deck.

Then, once Sabremy is on the field or you reach 4 damage, Swordmy can then search the other new Jewel Knight in the deck, Cymbeline. When there are 3 other Jewel Knight rearguards on the field when she is called, Cymbeline can rest herself to give any other Jewel Knight 10,000 extra power for the turn. Then, since Cymbeline will not be boosting or attacking that turn, it can be locked to activate Ashlei "Яeverse"!

Instead of leading with a Jewel Knight starter like Tiffany or Heloise, the deck uses a new Generation Break card, Shining Knight Millius. Millius makes it even easier to call a Swordmy and Sabremy to the field, and is best used the turn a G Unit Strides on Ashlei, because it sets up the Break Ride immediately for a high critical attack.

Stride helps the deck move even faster than before since it allows for high-powered attacks when it isn't convenient to use Ashlei "Яeverse"'s skill, or before Limit Break can be activated. Not only that, by discarding Ashlei to fuel Stride, it sets up Alwain's skill to give Ashlei units 5,000 extra Power when needed. Saint Blow Dragon is the main G Unit, gaining immense power and a critical against the opponent, and Gablade is the backup that allows you to search yet another unit to fill your field. Samuil is a once-off tech that deals direct damage to the opponent, similarly to Dragruler Phantom, but its Counterblast cost means it is rarely used since you want to use most of your Counterblast on Ashlei "Яeverse". Finally, Miracle Element Atmos is an emergency high-power attacker if you need one final push but can't use Saint Blow Dragon for some reason.

Friday, June 27, 2014

Jewel Knights

Hello everyone Natsu back with a look into Jewel Knights.  Jewel Knights were the 2nd archetype introduced into Royal Paladin back in set 10.

Grade 0

Desire Jewel Knight, Heloise
Blazing Jewel Knight, Rachelle x4
Jewel Knight, Noble Stinger x4
Enthusiastic Jewel Knight, Polly x4
Jewel Knight, Sacred Unicorn x4

So for our starter we run Heloise who if you have 4 other Jewel Knights becomes an 8k booster which is definitely very nice because if she's boosting a successfully cross-ridden Ashley you'll have a 21k vanguard column which just hits magic numbers for many decks.  Then as we run no on hit units for the deck I use the standard 8 critical and 4 draw trigger line up since there are no on hit units in the deck stands aren't all that great for this build.

Grade 1

Flashing Jewel Knight, Iseult x4
Security Jewel Knight, Arwen x4
Stinging Jewel Knight, Sherrie x4
Jewel Knight, Prizme x3


For our grade 1s we run 4 Iseult who is our perfect guard, although Jewel Knights did introduce the Quintet Wall to the game, it's not too great for this build of Royal Paladin.  Next up is Security Jewel Knight, Arwen who can put an Ashley unit (basically any grade 3) from your drop zone and put it on the bottom of your deck to give another Ashely unit 5000 power.  This is good for adding extra power to your late game pushes and makes up for the loss of power from locking a unit from Ahsley Яeverse's skill.  Lastly there's Sherrie who is a 10k attacker so long as you have 3 other Jewel Knights out on the field and Prizme who with the same condition is an on call drop and draw which can help add food for Arwen and also help you have Ahsley Яeverse at 13k.


Grade 2

Banding Jewel Knight, Miranda x4
Dogmatize Jewel Knight, Sybill x3
Linking Jewel Knight, Tilda x3

For our grade 2s we run 4 Miranda who's an 11k attacker for the Ashley archetype archetype, and if she hits give another Royal Paladin 3k power for the turn which can sometimes help pressure for numbers if you have your columns set up right.  Then there's Sybill who on call can Counterblast 2 to get any grade 1 or lower Jewel Knight to your field from your deck.  This combos really well with  Ahsley Яeverse because it turns your +2 into a +3, although the cost can add up and be hefty it can also be very helpful too.  Lastly we run 3 Tilda, who when a grade 3 is ridden can counterblast 1 to get any grade 1 or less Royal Paladin from your deck and call it.  This can further add to the pluses that the deck allows you to get with a cheaper counterblast cost than Sybill although more situational.

Grade 3

Pure Heart Jewel Knight, Ashley x4
Broken Heart Jewel Knight, Ahsley Яeverse x4

Lastly for grade 3s we run 4 Ashley and 4  Ahsley Яeverse.  Ashley's breakride skill is to give an extra critical as well as 10k power which isn't too great when compared to other breakrides out there, however Ahsley Яeverse is a whole other story.  It's a crossride so it has a 13k base, and it's main skill is to lock 1 unit and counterblast 1 so you can retire an opponent's front row unit AND get ANY Jewel Knight from your deck.  It's a once per turn ability, but even then it's still really good since it allows you to go +2 every turn, not only that but it combos really well with a lot of other units in the deck and makes a gap of 10k shield ideally with your opponent every turn.

Overall the new Jewel Knight support from set 14 was DESPERATELY needed by this archetype and allows the deck to take on a strategy where you basically out plus your opponent so hard that you can overwhelm them and win.