Grade 0
Battle Maiden, Amenohoka
Battle Maiden, Kukurihime x4
Cyber Tiger x4
Large Pot Witch, Laurie x4
Lemon Witch, Limonccino x4
So for this deck due to Genesis' massive soul charging and deck out being a thing we run 12 crit and 4 heals. I would run draws since I'm a big fan of 8 crit 4 draw but with massive soul charging and deck out being a thing I feel that 12 crit is the way to go for this deck. As for our start we then run Amenohokari who on boost for a grade 3 lets you soulcharge 1. Therefore once we reach grade 3 this allows for a consistent +1 to our soul.
Grade 1
Apple Witch, Cider x3
Goddess of Union, Juno x3
Witch of Frogs, Melissa x3
Witch of Oranges, Valencia x2
Goddess of Self-Sacrifice, Kushinada x2 (Perfect Guard)
Goddess of the Shield, Aegis x2 (Quintet Wall)
Grade 2
Goddess of Trees, Jupiter x4
Grape Witch, Grappa x3
Witch of Birds, Chammomile x3
For our grade 2s we run 4 Jupiter who is the Regalia 12k attack and then 3 Grappa who is a Valencia and 3 Chammomile who is a Melissa. This allows for more soul shenanigans and can once again allow Minerva to set herself up again for next turn and let us go plus on our opponent for extra attacks.
Grade 3
Omniscience Regalia, Minerva x4
Regalia of Wisdom, Angelica x4
Lastly we run just 4 Minerva and 4 Angelica for our grade 3 lineup. Angelica is a breakride who when attacking soulcharges for an extra 1k power and then her breakride skill is by soulblasting 3 on ride you can draw 2 cards which isn't too bad. However the main boss of this deck (and arguably clan) is Minerva. She's a crossride of Angelica so she has that 13k defense (and due to Genesis soul charging shenanigans you could in theory skip crossriding all together). After she's done attacking you can counterblast 1, discard 3, and soulblast 3 to stand her and give her 5k power. While she does have a heftier cost than Descendant who's skill is almost identical there are 2 key differences. The first being that she gains power which late game is usually better since your opponent will usually just be at 5 damage anyways so the crit is usually just more an insult to injury. The second key difference between the two units is, Minerva can go off hit or not hit so if your opponent is one of those players who likes to keep themselves at 4 damage to allow some wiggle room in the late game from a big vanguard attack, you'll still be able to get that extra attack in.
Overall this is a rather fun deck although it does lack the heavy retire that Eradicators have however the deck can go plus a lot more easily than Eradicators with Chammomile and Melissa. This in my opinion is the best type of genesis deck out there at the current moment, and definitely a good choice if you want to go with this clan although it can be difficult to master since players not used to decks like genesis or dark irregulars may find themselves getting close to or actually decking out in games.
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