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Friday, December 20, 2013

Sunlight Goddess, Yatagarasu

Hello everyone, this is Ascriptmaster of Team Fairy Tail with another Cardfight!! Vanguard Deck Profile. This week, we're going to be looking at one of the new Genesis cards from Booster Set 14: Brilliant Strike, the Sunlight Goddess, Yatagarasu, a card with a high Soulblast cost that is well worth the buildup needed for its skill.

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast(9)] When this unit attacks a vanguard, you may pay the cost. If you do, draw two cards, and choose up to two of your «Genesis» rear-guards, and [Stand] them.

[AUTO](VC): During a battle that this unit is attacked, when your «Genesis» guardian is put into the drop zone, put that card into your soul. This ability cannot be used for the rest of that battle. (If two cards or more are put into the drop zone at the same time, you may only put one of them into the soul)

[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Yatagarasu is the embodiment of the sun, as well as a holy spirit.

Grade 0:
Battle Maiden, Amenohoakari (Starter)
4 Witch of Big Pots, Laurier (Heal)
4 Battle Maiden, Kukurihime (Critical)
4 Lemon Witch, Limonccino (Critical)
4 Bandit Danny (Draw)
Grade 1:
4 Goddess of Self-sacrifice, Kushinada
4 Witch of Frogs, Melissa
3 Existence Angel
3 Orange Witch, Valencia

Grade 2:
4 Witch of Ravens, Chamomile
4 Battle Maiden, Sahohime
3 Grape Witch, Grappa

Grade 3:
4 Oracle Queen, Himiko
4 Sunlight Goddess, Yatagarasu

Yatagarasu has a very straightforward Limit Break: for a colossal Soulblast 9, you draw cards and stand units, pushing for the last damage you need for game while keeping your defenses up in case they fail. It also allows for some minor selective Soulcharging by putting one guarded unit per battle into the Soul. In order to maximize the guard forced from the units you stand, 4 Oracle Queen, Himiko are used for her Break Ride, which will give +5000 Power to two of your units, maintaining good pressure on the opponent. Mellisas and Chamomiles are also very useful as additional attackers and boosters to add to the sheer power of the newly stood units and push for game.

The rest of the deck is tailored towards Soulcharging. Valencia and Grappa replace themselves with additional Soul when they are sent to the Drop Zone from Soul, meaning they can allow you to use Yatagarasu and Himiko's skills in tandem on the same turn by replacing some of the Soul lost. Sahohime and Existence Angel are also incredibly useful for a quick Soulcharge, but also helps maintain pressure for the opponent to guard to prevent Yatagarasu's Limit Break. Amenohoakari's ability to Soulcharge on every attack also helps immensely, especially in tandem with Himiko's own Soulcharge if you're waiting on the Break Ride.

The card images used on this site have been obtained and reposted from the Cardfight!! Vanguard Official Portal Site (http://cf-vanguard.com/), in accordance to the guidelines stated there. Re-use of these images (re-post, distribution) is strictly prohibited.
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1 comment:

  1. I am confused about the yatagarasu's skill. Let say, when the opponent's rear guard attack my yatagarasu VG first, I guard with a unit and put one of the guarded unit into the soul. Next, when the opponent's VG attack, I guarded again. Can I use the skill again to put one of the guarded unit into the soul?

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