G0 16
Frontline Revenger, Claudas (Starter)
Freezing Revenger (Draw) x4
Grim Revenger (Critical) x4
Healing Revenger (Heal) x4
Revenger, Air-Raid Dragon (Critical) x4
So I went with a 8 crit 4 draw build mainly because Raging form makes stands useless due to his Spectral Duke like ability. Any deck that runs raging form will use this trigger lineup so not much to comment on for it. As for the starter Claudas can CB 1 and put himself into the soul in order to et a Blaster Dark Revenger from your deck so long as your Vanguard is a Grade 3 Shadow Paladin. Which then allows you to use his ability which is on call or ride so long as your vanguard is a revenger you CB 2 to retire an opposing front row unit. He essentially is a blaster blade liberator, but he has a lot more utility to him, but I'll get to that later.
G1 14
Barrier Troop Revenger, Dorint x4
Transiet Revenger, Masquerade x4
Revenger of Darkness, Mac Lir x4 (PG)
Revenger, Dark Bond Trumpeter x2
So for the grade 1s we'll start off with what in my opinion is the best grade 1 revenger Dorint. When a Blaster Dark Revenger is placed on the same column as him you can un-flip a damage. This essentially turns Blaster Dark's effect into a CB 1 IF you decide to use the effect, so using up CB in this deck is never an issue for the most part thanks to Dorint. The ability especially comes in handy since your breakride unit requires you to CB 1 so if you plan on riding break ride after break ride the cost can quickly add up. It's also a 7k booster so even if Blaster Dark isn't in front it makes for a solid boost. Next up is Masquerade, he's your standard 10k attacker if you have an X vanguard with X in this case being a Revenger. Our last notable unit is Dark Bond Trumpeter on call or ride if you have a Shadow Paladin Vanguard you can CB 1 to get a grade 0 Revenger, she's not someone who's effect you'll be using much BUT it CAN come in handy in combination with her grade 2 counterpart to turn 1 card into 3 which can allow you to set up your main G3 unit Raging Form Dragon (who's cost is 3 revenger units on your field).
G2 11
Blaster Dark Revenger x4
Dark Cloak Revenger, Tartu x3
Nullity Revenger, Masquerade x4
So for the Grade 2s I have 4 Blaster Dark in order to max out the possibilities of getting Dorint's effect off as well as for getting rid of any pesky front row units such as Silent Toms or on hit units. By running 4 it also allows me to have the option to use Claudas' effect for as long as possible if I need to use it or if I'm low on front row units. Next I run 3 Tartu who on call or ride can CB 2 to get any grade 1 or less Revenger from the deck and call it to the same column as her. With her you can call your Dorint's to have on your sides as well as call a Dark Bond in order to go +2. The last unit is Masquerade who like his original counterpart is a 12k attacker except instead of a Blaster he needs a Revenger.
G3 8
Illusionary Revenger, Mordred Phantom x4
Revenger, Raging Form Dragon x4
For our grade 3s just 4 Mordred who is our break ride and then 4 Raging Form who is the new Spectral Duke. Modred's break ride has a cost of a CB 1 however unlike Gancelot he calls a G2 or less Shadow Paladin to your field and gives it an extra 5k power. Mainly you'll be using this to defy gravity as well as get yourself Dorint, Blaster Dark and Masquerade. This breakride is good because it requires only the set up of having an open RG space which can easily be accomplished by a simple intercept and negates the minus of riding. It can also get you what you need when you need it. The last card is Raging Form, his limit break is after he's done attacking you can sacrifice 3 Revenger units to ride another Raging Form from your hand, also that Raging Form you just rode? It's standing AND it also gets 10k power so it can still hit just about anything. Raging form also on attack can CB 1 for an extra 3k power which can help to reach magic numbers against 10-11k units.
Overall Revengers are a great deck that can make really big and hard pushes and were a great way to bring back Shadow Paladins, although the fact that it can go plus takes away from the original idea about Shadow Paladins being a minus yourself to give pressure clan, BUT that's ok, since this deck is worlds better than the old Shadow Paladin deck and it'll be interesting to see how they add to the archetype. In my next article we'll be looking at the Legendary Aqua Force clan and how I built the deck for one its dragons.
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