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Friday, December 6, 2013

Witch of Cursed Talisman, Etain

Hey everyone! This is Ascriptmaster of Team Fairy Tail, back for another Cardfight!! Vanguard Deck Profile. This week's deck profile is on Witch of Cursed Talisman, Etain, a Shadow Paladin from Binding Force of the Black Wings that was largely overshadowed by the new Revenger cards from the same set:
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & choose two of your «Shadow Paladin» rear-guards, and retire them] At the beginning of the guard step of the battle that this unit is attacked, you may pay the cost. If you do, choose one of your opponent's rear-guards that is not boosting or attacking, and retire it.

[AUTO](VC): When this unit attacks a vanguard, this unit gets [Power]+3000 until end of that battle.
The debut video for the deck can be seen here. Note that the deck recipe itself has changed in the meantime, however. (More specifically, Buranbau Revenger has been removed as mentioned in the video since I rarely had fewer Rearguards and thus rarely triggered its skill.)

Grade 0:
Creeping Dark Goat (Starter)
4 Grim Revenger (Critical)
4 Revenger, Air Raid Dragon (Critical)
4 Freezing Revenger (Draw)
4 Healing Revenger (Heal)
Grade 1:
4 Black Sage, Charon
4 Revenger of Darkness, Mac Lir
3 Revenger, Dark Bond Trumpeter
3 Sacrilege Revenger, Berith
Grade 2:
3 Cursed Lancer
4 Revenger of Darkness, Rugos
4 Sharkbau Revenger
Grade 3:
4 Witch of Cursed Talisman, Etain
4 Dark Mage, Badhabh Caar

The main idea behind Witch of Cursed Talisman, Etain is the defensive use of its Limit Break to retire attackers before they can start, ultimately saving shield and wearing down the opponent. The only way for the opponent to avoid losing their Rearguards to Etain before attacking is to attacking Rearguards first, which ultimately can save shield without needing Counterblast and fewer sacrifices.

Etain does require the sacrifice of 2 Shadow Paladins, of course, so my card options focus on low-Counterblast options to quickly gain sacrifices to use, such as Dark Mage, Badhabh Caar, and Revenger, Dark Bond Trumpeter. Since I chose not to inflate my Grade 0 lineup with additional Revengers, however, Dark Bond Trumpeter does take triggers out of the deck and lower chances of checking one in a Drive Check. However, the much-needed boost or sacrifice from a Freezing Revenger, the main superior call option because of its low shield, can be a major advantage when it is needed. While Illusionary Revenger, Mordred Phantom was also an option, I chose to maximize Badhabh Caar instead for quicker superior calls. Having to ride a Badhabh Caar is a disadvantage, though, which is why I lead with Creeping Dark Goat to have a higher chance of having an Etain in my hand to ride.

For Grade 2 units, I considered adding a few Skull Witch, Nemain for draw power, since Etain is a defensively-oriented deck to begin with, but I felt that the Grade 2 spots were better served with high attackers to wear down the opponent's shield faster and give higher incentive to draw away attacks from the Rearguard. Cursed Lancers are especially effective at pulling away attacks because of the pressure associated with its damage unflipping ability, while Rugos and Sharkbau Revengers are 10000 and 11000 attackers, respectively, to push for additional attacks even when unboosted, something that Nemain lacks. That isn't to say that Nemain shouldn't be tested when you build your own Etain deck, however.

The card images used on this site have been obtained and reposted from the Cardfight!! Vanguard Official Portal Site (http://cf-vanguard.com/), in accordance to the guidelines stated there. Re-use of these images (re-post, distribution) is strictly prohibited.
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