Hey everyone Natsu of Team Fairy back this week for another article, this time we're going to be covering Transcendence Dragon, Dragonic Nouvelle Vague, Vanguard first full time grade 4 unit. Anyways let's not waste any time and get straight to the deck.
Grade 0 (16)
Red Pulse Dracokid x1
Blue Ray Dracokid x4 (Critical)
Emodiment of Spear, Tahr x4 (Critical)
Gattling Claw Dragon x4 (Draw)
Dragon Monk Genjo x4 (Heal)
So for our starter we run Red Pulse Dracokid with a standard 8 critical 4 draw trigger lineup. Due to the wording on Red Pulse (as well as every other grade 3 searcher starter) we can grab our grade 4 with it and with only 4 grade 3s in the deck grabbing it is VERY important to avoid gradelock. Lastly we use Gattling as our draw trigger due to it's handy ability to snipe out any annoying starters which can come in handy in quite a lot of match ups.
Grade 1 (15)
Dragon Dancer Maria x4 (Perfect Guard)
Demonic Dragon Mage, Kimnara x4
Nouvelle Roman Dragon x4
Dragon Knight Ashgal x3
For our grade 1s we run 4 of Kimnara for once again getting rid of annoying cards such as 10k boosters and other things on the opponents field, not only that but it can build up soul for Nouvelle's ability making it possible for it to off twice in a game (it's unlikely but definitely not undoable). Next is Nouvelle Roman Dragon who on call let's you reveal a Nouvelle Vague in your hand and send it back to the deck to get any grade 3 or higher Kagero from your deck to your hand. This unit is VERY important to the deck because it essentially turns your Nouvelle's into grade 3s, and this deck only runs 4 grade 3s so this helps avoid gradelock. The last unit is Dragon Knight Ashgal, he's pretty much a personal 10k booster for Nouvelle Vague that's a 7k base making him more useful because he can also let your Nouvelle rear guards hit 22k for more magic number columns.
Grade 2 (10)
Nouvelle Critique Dragon x4
Bellocosity Dragon x3
Chain-Attack Sutherland x3
For grade 2s we run 4 Critique Dragon who on call or ride by counterblasting 1 and revealing a Nouvelle Vague in your hand can retire an opponents grade 2 or less rear guard and retire it. He's essentially a cheaper Berserk Dragon since you want most of your counterblast cost to go to Nouvelle Vague's skill. Next we run 3 Bellocosity Dragon to help unflip our damages since Nouvelle Vague has such a high cost. Lastly to take advantage of Nouvelle Vague's devastating retire ability (as well as all the other retire cards in the deck) there are 3 Sutherlands who when an opposing rear guard is retired gains 3k power.
Grade 3 (4)
Dauntless Drive Dragon x4
Just 4 Dauntless, he's a breakride that after the Vanguard attacks you can discard 3 to restand it. Dragonic Overlord is also an option as well due to less of a discard cost, however with it you HAVE TO attack a rear guard and it also requires a counterblast. Due to Nouvelle Vague being a 13k base the loss in cards isn't AS devastating since you have a crossride defense.
Grade 4 (4)
Transcendence Dragon, Dragonic Nouvelle Vague x4
Lastly we run 4 of our deck's boss card, Transcendence Dragon, Dragonic Nouvelle Vague. He's a 13k base who on the rear guard circle is a 12k base. He has two main skills, the first being he has Silent Tom built in, AKA when he attacks your opponent can't NORMAL guard with grade 0s. They still however could still use grade 0s obtained from a quintent wall though since it only says they can't normal call grade 0s to the guardian circle. The second ability of Nouvelle Vague is that during your turn your opponent's trigger effects are negated, so no getting 5k power, no drawing, no 6th damaging heal for them, none of that. He also if that wasn't good enough has a limit break of persona blasting, counterblasting 3 and soulblasting 3 to retire ALL of your opponents rear guards, if you happen to have out any Sutherlands they can also gain an extra 15k power for 23k base with that as well.
Overall this deck is VERY good and can definitely easily mow down a lot of opponents. A lot of people have complained about Nouvelle being unfair but I disagree, it just requires a different style of playing against and knowledge of what you're up against (as is true with most things in MANY games). My advice would be to not commit too much to your field and to attack hard early on as well as guarding a lot early on to avoid getting overwhelmed by the turn Nouvelle is broke ridden.
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