Grade 0 - 17
Battle Sister Ginger x4 (Critical)
Oracle Guardian, Nike x4 (Critical)
Psychic Bird x4 (Critical)
Sphere Magus x4 (Heal)
Godhawk, Ichibyoshi (Starter)
So for the grade 0s I start with Godhawk in order to develop a stack. Like I previously stated this deck runs with a similar sort of strategy as a Tsukuyomi deck where a stack develops that allows me to navigate through in order to force the opponent to no pass all my Vanguard attacks until they end up running out of guard. I run a 12 critical trigger build in order to make the Monaka attacks as heavy pressure as possible and also due to previous builds of having draw triggers making me deck out so I found them to be unnecessary (Although not to say draw triggers are bad, just rather they don't work for me in this deck personally). Also lastly to note I run Sphere Magus just in case the beginning stack ends up as bad allowing you to re-organize your stack as well as me being a hipster I prefer Sphere Magus.
Grade 1 - 14
Crescent Magus x4
Goddess of the Crescent Moon, Tsukuyomi x4
Tetra Magus x4 (Perfect Guard)
Circle Magus x2
I decided for the non Tsukuyomi cards to include the Magus cards due to them working in a way of knowing the top card of your deck, which eventually will start to happen if you're able to memorize your stack, which can allow for you to have consistent 9k boosters throughout allowing you to easily hit 18k with your rear guards for those annoying crossride decks.
Grade 2 - 11
Stellar Magus x4
Goddess of the Half Moon, Tsukuyomi x4
Battle Sister, Mocha x3
For grade 2s I went with Stellar Magus to once again take advantage of knowing the stack and also allowing you to navigate your stack a little more easily since you can skip around to other cards and also get free cards. Then Mocha is there to serve as your 11k attacker since you won't always have a Battle Sister or Magus vanguard so this is the next best as well as more consistent option, also now in a meta ruled by more 11k vanguards you can still hit what you need to hit with the easily met condition, and all the boosters in the deck will allow you to hit 18k if you ever need to
Grade 3 - 8
Hexagonal Magus x4
Battle Sister, Monaka x4
Lastly for the grade 3s just 4 Hexagonal and 4 Monaka. Since Monaka is a persona blast as well as what the deck is centered around we naturally run 4 so we can persona blast as much as possible because the persona blast is your main win condition. Especially when if you're lucky enough you can get it off consecutive times in a row. Hexagonal serves as a good backup Vanguard since when you ride her you can check your top 3 cards which not only sets up for Magus plays if you have the option but also lets you know EXACTLY what you will drive check which will USUALLY lead to either baiting out a perfect guard or your opponent guarding with a no pass total.
I won't say that this is the most pro deck or even the best Monaka build for that matter, but what I can say is that this is a fun deck and an interesting variant to Tsukuyomi due to the ability to achieve a similar win condition with a different way of doing it.
The card images used on this site have been obtained and reposted from the Cardfight!! Vanguard Official Portal Site (http://cf-vanguard.com/), in accordance to the guidelines stated there. Re-use of these images (re-post, distribution) is strictly prohibited.
© Bushiroad All Rights Reserved.