Hello everyone! This is Ascriptmaster, back with another Cardfight!! Vanguard deck profile. Today, we will be covering the new Great Nature unit from Fighter's Collection 2014, a unit that combines power boosts for Rearguards with drawing cards for hand advantage. See a video of the deck here.
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] Choose one of your rear-guards, that unit gets [Power]+4000 until end of turn, and at the end of that turn, draw a card, and retire that unit.
[AUTO](VC):During your end phase, when your rear-guard is put into the drop zone, choose a card from your damage zone, and turn it face up.
The answer is in our hand!
[AUTO](VC):During your end phase, when your rear-guard is put into the drop zone, choose a card from your damage zone, and turn it face up.
The answer is in our hand!
Grade 0
Blackboard Parrot
4 Dictionary Goat
3 Alarm Chicken
3 Eraser Alpaca
3 Holder Hedgehog
3 Triangle Cobra
Blackboard Parrot
4 Dictionary Goat
3 Alarm Chicken
3 Eraser Alpaca
3 Holder Hedgehog
3 Triangle Cobra
Grade 1
4 Cable Sheep
4 Coiling Duckbill
3 Tick Tock Flamingo
3 Soft Tank Sloth
4 Cable Sheep
4 Coiling Duckbill
3 Tick Tock Flamingo
3 Soft Tank Sloth
Grade 2
4 Binoculus Tiger
4 Compass Lion
3Lamp Camel Geograph Giant
4 Binoculus Tiger
4 Compass Lion
3
Grade 3
4 Honorary Professor, Chatnoir
4 Sage's Egg, Minette
4 Honorary Professor, Chatnoir
4 Sage's Egg, Minette
Minette's modus operandi is to grant the user sustained draw power with its Limit Break, allowing you to weather most attacks from the opponent with the heightened defensive skills. As a "grind" deck that focuses on weathering opponent attacks and shields until they fall, the inclusion of 6 Stand triggers serves to increase the pressure against the opponent and force more guard, especially from a Rearguard that has been boosted by Minette's Limit Break and Chatnoir's Break Ride Skill. Naturally, Coiling Duckbill and Blackboard Parrot also increase the amount of draw power further and multiply the amount of shields in the hand.
Although Lamp Camel (a card I used in the demonstration video), Pencil Knight, Hammsuke or Washup Raccoon would further the amount of shield given by adding an additional unit to the hand, it also uses up Counterblast, a valuable resource in a deck focused on Minette. As such, the remainder of the deck focuses on high-power attackers like Compass Lion and Geograph Giant, as well as Binoculus Tiger's ability to further boost the unit targeted by Minette's Limit Break. Furthermore, Tick Tock Flamingo and Soft Tank Sloth can flip damage face-up with their skills, allowing for repeated uses of Minette's Limit Break over a long game.
Although Lamp Camel (a card I used in the demonstration video), Pencil Knight, Hammsuke or Washup Raccoon would further the amount of shield given by adding an additional unit to the hand, it also uses up Counterblast, a valuable resource in a deck focused on Minette. As such, the remainder of the deck focuses on high-power attackers like Compass Lion and Geograph Giant, as well as Binoculus Tiger's ability to further boost the unit targeted by Minette's Limit Break. Furthermore, Tick Tock Flamingo and Soft Tank Sloth can flip damage face-up with their skills, allowing for repeated uses of Minette's Limit Break over a long game.
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