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Friday, January 24, 2014

Chaos Breaker Dragon


Good evening humans, there isn't going to be a Natsu article this week, instead I void will be teaching you all how to use this new power to make our army stronger for Cray and human world domination.  This is a Link Joker deck, Link Joker is a clan based around locking the other inferior clans and allowing their units to be suspended into doing nothing, no intercepting, no attacking, no replacing, NOTHING.  The circles don't even count on being on the field.  This not only allows us to lower our attacking power but also by doing so we reduce how much we need to guard with and in some cases can shut down columns entirely.

G0

Dust Tail Unicorn (Starter)
Star-Vader, Meteor Liger (Critical)
Star-Vader, Nebula Captor (Draw)
Star-Vader, Stellar Garage (Heal)
Star-Vader, Vice Soldat (Critical)

So our trigger lineup is a standard 8 critical 4 draw 4 heal, this is because we run no on hit units therefore stands aren't too great in the opinion of this force of evil.  Our starter is Dust Tail Unicorn who by counterblasting 1 and putting himself into the soul can lock an opponents rearguard provided that they already have a locked unit.  So with our main units skill we can lock two front row rear guards effectively leaving them with only their Vanguard to attack with.  This also can shut down the shenanigans of a lot of different decks such as Aqua Force.

G1

Demonic Claw Star-Vader, Lanthanum x4
Barrier Star-Vader, Promethium (PG) x3
Freeshooter Star-Vader, Neon x3
Prison Gate Star-Vader, Palladium x3
Star-Vader, Aurora Eagle x2

Since this is the best and strongest clan we need a lot of grade 1 variety so we run 4 of Demonic Claw Star-Vader, Lanthanum who is a 7k that when an opponents rear guard is locked he gains an extra 2k power.  Since our break ride locks 2 cards he he can hit 11k just by breakriding allowing Chaos Breaker to hit 32k which is good numbers against everything that isn't a crossride and then with Chaos Breaker's skill you can have him hit 13k which not only allows magic numbers against crossrides but ALSO if needed you can have him attack ANY Vanguard.  Next we run 3 perfect guards because big attacks can be difficult to stop even if this is the strongest and most superior clan.  The next card is our standard 10k attacker Neon, and his requirement is just having a Star Vader Vanguard, but since everything is a Star Vader this is never an issue, so we can use him to snipe out the non locked rear guards.  We also run Palladium who when an opponents rear guard is unlocked you can counterblast one card and place him the soul to re-lock it.  This is good for when you don't have Chaos Breaker as your Vanguard or even more trolltastic against Reverse decks since their unit will be re-locked so they can't use it for an extra turn.  It also is food the cost of Chaos Breaker's soul blast ability.  The last card is our 10k booster who's requirement is just to have more rear guards than our opponent, BUT their units will be locked and locked units DON'T count as being on the field meeting this requirement shouldn't be too much of an issue.

G2
Evil Claw Star-Vader, Niobiu x3
Star-Vader, Colony Maker x3
Unrivaled Star-Vader, Radon x4

For our grade 2s we only have 3 different kinds that we run because despite this being the strongest clan when I created it I couldn't come up with many good grade 2 ideas.  So in this deck there are 4 Radon, who is the 12k if you have a Star Vader vanguard attacker.  But since we ONLY run Star Vaders he's just a 12k attacker so the requirement doesn't matter. Next we run 3 Niobiu who is a 9k grade 2 version of Lanthanum, he's just as awesome as his grade 1 counterpart, although that also subjects him to being attacked a lot.  The last grade 2 is Colony Maker, when you call him if your opponent has a locked card you can counter blast 1 card to get any grade 1 or lower Link Joker unit from your deck, you can use this to get your 10k booster if you've already used Dust Tail to lock another of your opponents card to have them feel even more despair.  He can also get you your Lanthanums because it's just my most ingenious invention.

G3
Star-Vader, Infinite Zero Dragon x4
Star-Vader, Chaos Breaker Dragon x4

Lastly is our grade 3s, we just run 4 Infinite Zero and 4 Chaos Breaker.  Infinite Zero when you break ride him you can lock an opponents front AND back row unit.  So what you normally want to do is that you lock a front row rear guard and then you lock their Vanguard's booster, this way you can just Dust Tail the other front row rear guard and you pretty much only need a 10k (unless they break ride or use some sort of vanguard power up ability) to guard with on your next turn.  Then Chaos Breaker is the true ace of this clan his ability is that you can counterblast a Star Vader and then you discard a Star Vader, then you can lock ANY Rear Guard your opponent controls, sadly this ability can only be used once per turn, when I was doing my evil plotting and creating I had to make it once per turn otherwise he'd be broken and then the other stupid inferior clans would get mad.  Now you may be asking yourself "Void why do you make Chaos Breaker go minus to lock?" well I'll tell you why, because he has ANOTHER ability.  This ability is by soul blasting a Star Vader when an opponents rear guard is unlocked it is retired, THEN you can draw a card.  So basically you can go +2 from locked cards (provided of course you DIDN'T use his ability to lock the retired cards).  So if you break ride Chaos Breaker and then you use Dust Tail's ability, during your opponents next end phase you go +6 and if you also use Chaos Breaker's ability the turn before you go +7,  The only issue with this ability is that you can and WILL find yourself running out of soul VERY fast, sadly I haven't created much of a way to remedy this problem but maybe I will for set 15.

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