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Friday, August 15, 2014

Perfect Cherry Blossom (Shirayuki)

Hello everyone, this is Ascriptmaster here back with another Cardfight!! Vanguard deck profile. This deck focuses on Fantasy Petal Storm, Shirayuki's ability to weaken the opponent's attack power by a colossal 20,000 in order to survive what would otherwise be difficult-to-block attacks, conserving hand while slowly draining the opponent's resources.
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose a card named "Fantasy Petal Storm, Shirayuki" from your hand, and discard it] At the beginning of the guard step of the battle that this unit was attacked, you may pay the cost. If you do, choose an attacking unit, and that unit gets [Power]-20000 until end of that battle.

[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Grade 0

Stealth Rogue of Body Replacement, Kokuenmaru
4 Stealth Beast, Cat Rouge
4 Stealth Beast, Cat Devil
4 Stealth Rogue of Dagger, Yaiba
4 Stealth Fiend, Yukihime

Grade 1


4 Stealth Beast, Leaves Mirage
4 Stealth Rogue of Silence, Shijimamaru
3 Stealth Beast, Deathly Dagger
3 Stealth Fiend, Oboro Cart

Grade 2

4 Stealth Rogue of Demonic Hair, Gurenjishi
4 Stealth Beast, White Mane
3 Stealth Beast, Chain Geek

Grade 3


4 Covert Demonic Dragon, Kagurabloom
4 Fantasy Petal Storm, Shirayuki
With a Limit Break designed to transform extra copies of herself into 20,000 shields, a Shirayuki deck focuses on a defensive playstyle that slowly drains the opponents' shield while conserving its own. Covert Demonic Dragon, Kagurabloom is a perfect partner for Shirayuki, since its break ride skill will give you increased power to either force more guard or push them closer to 6 damage, and gives you two free copies of Shirayuki as attackers for a turn and return to the hand afterwards to defend your opponent's attacks. The forerunner, Kokuenmaru, also serves this purpose by increasing the chances of getting a Shirayuki in your hand.

The trigger lineup for the deck is quite basic. Draw triggers facilitate additional resources to use for defending and attacking with, as well as increasing the chances of drawing a Shirayuki for her Limit Break, while critical triggers get your opponent to higher damage faster, meaning they'll need to guard earlier.

The rest of the deck follows the standard Murakumo playstyle of unit cloning. Gurenjishi provides excellent incentives for your opponent to guard by threatening with extra attacks, especially in early-game. Also, Oboro Cart gives a free attacker or booster for a turn when you find yourself needing to conserve the units in your hand, continuing this defensive aspect. While the Counterblast costs for these two units is relatively light, however, it can add up quickly, so White Mane provides extra pressure thanks to its ability to flip damage face-up. Chain Geek is a general strong attacker as the "Hey Yo Pineapple" clone, attacking for 11,000 when your field is nearly full, and is especially useful since you won't want to call your Shirayuki to the field anyways, which will cut down on your potential attackers.

Friday, August 1, 2014

Goddess of Laws, Justitia

Welcome back, everyone. This is Ascriptmaster here back with another Cardfight!! Vanguard deck profile. This deck is focused on a Genesis promo card from the Lock Break Campaign, Goddess of Laws, Justitia. This card uses a Soul Saver Dragon style Limit Break to power up its allies for powerful attacks.
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (6)] Choose up to three of your «Genesis» rear-guards, and those units get [Power]+5000 until end of turn. This ability cannot be used for the rest of that turn.

[ACT](VC):[Counter Blast (1)] Choose one of your locked cards, and unlock it.

[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

If you have unshakable faith, you would not succumb.

Grade 0

Battle Maiden, Amenohoakari
4 Battle Maiden, Kukurihime
2 Lemon Witch, Limonccino
3 Spark Cockerel
3 Patrol Guardian
4 Witch of Big Pots, Laurier

Grade 1

4 Goddess of Self-sacrifice, Kushinada
4 Orange Witch, Valencia
3 Existence Angel
3 Witch of Frogs, Melissa

Grade 2

3 Battle Maiden, Sahohime
3 Broom Witch, Callaway
3 Witch of Owls, Paprika
3 Witch of Ravens, Chamomile

Grade 3

4 Goddess of Laws, Justitia
4 Oracle Queen, Himiko
With Justitia's Limit Break powering up 3 rearguards at the same time, it was only natural that stand triggers be included into the trigger lineup. Stand triggers allow your already-strengthened rearguards to attack more times within the turn, forcing more guard from the opponent. Oracle Queen, Himiko also aids in this by giving the units even more power the turn you Break Ride, making a stand trigger potentially devastating when the opponent faces an additional rearguard attack at +15,000 Power, thanks to the combined effects of the trigger, Justitia, and Himiko.

Like many Genesis ace units, Justitia highly values quick Soulcharge opportunities that let it use its skills. Existence Angels and Battle Maiden Amenohoakari aid in its venture, boosting units and giving quick Soul. The deck also uses the traditional Soul-based units that gain effects when sent to the Drop Zone, such as Valencia, Melissa, and Chamomile. More Valencias have been included instead of Melissas because the additional Soulcharge is appreciated as it sets Justitia up to Limit Break the turn after as well. However, her Grade 2 cousin Grappa was removed in favor of pressure units like Callaway, and high-power units like Paprika, who take advantage of stand triggers nicely, the former for its pressure and on-hit draw, and the latter for its higher power to more easily hit the Vanguard.