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Friday, November 29, 2013

Silver Thorns

Natsu here back with another deck profile, today we're going to be looking into Silver thorns.  Silver Thorns are the Pale Moon Archetype from set 12 that made a huge uproar at Japan by topping in a Descendant dominated format, so we're going to look at my build and I'll go over some of the choices and how the deck works.

G0
Silver Thorn Assistant, Iorena
Dynamite Juggler (Critical) x4
Silver Thorn Barking Dragon (Critical) x4
Silver Thorn Juggler, Nadia (Heal) x4
Silver Thorn Marionette, Natasha (Draw x4

G1
Silver Thorn Assistant, Irina x4
Silver Thorn Beast Tamer, Ana x4
Silver Thorn Breathing Dragon x4
Silver Thorn Hypnos, Lydia x3 (Perfect Guard)

G2
Silver Thorn Marionette, Lillian x4
Silver Thorn Beast Tamer, Marichika x3
Silver Thorn Rising Dragon x4

G3
Silver Thorn Dragon Tamer, Luquier x3
Silver Thorn Dragon Queen, Luquier Яeverse x4

Silver Thorns take a much more crit oriented beat down strategy than Pale Moon used to have so I run 8 crit 4 draw and 4 heals for my triggers, and use Iorena as my starter.  Iorena for those who don't know when boosting the vanguard if her attack hits allows you to check the top 2 cards of your deck, and chose one of them that's a Silver Thorn and put it in your soul while the other goes to the bottom of your deck.  This ability is amazingly good for Pale Moon and gives them a way to build a much better soul since you can pick what goes in.  Of course you still have your chance factor in it but you still have the option of choice to get good units in the soul unlike before where you sort of had to base it on luck aside from Dancing Night Princess.  It can also fuel for both of the Grade 3 Limit Break skills (Although chances are you will use regular Luquier's about once every 10 games).  One other great and your most frequent use of this ability will be to put regular Luquier in your soul to skip crossriding or to later in game allow you get to 13k after riding Luquier Яeverse. 

Now onto the grade 1s, since Iorena only puts Silver Thorns into the soul I run a pure silver thorn deck aside from my extra critical triggers, (although I've experimented with other versions of Luquier Яeverse decks and it works pretty well as well).  I run 4 Irina who on call/ride can check the top 2 cards of your deck and put one of those so long as it's a silver thorn into your soul while the other goes to the bottom of your deck.  This is one of your more important grade 1 units since it can once again allow for your selective soul charging like Iorena.  Also unlike Iorena she goes off just on call or ride, so you can also pull her out of the soul to get the eff
ect off even if you've already played/damage checked/soul charged all of your copies.  She's also a fun target for the effect of the next card on my grade 1 line up which is Silver Thorn Beast Tamer, Ana. This unit on boosted attack that hits the vanguard by counterblasting one can call any Silver Thorn from your soul to a RG circle and then at the end of the turn whatever you called goes back into your soul.  The main use of this (or at least of how I use it is either A. You can call Irina to get off an extra soul charge/use her to boost or B. You can call your regular Luquier from soul if your Luquier Я vanguard attacked already and use her to attack.  Since she'll be going right back into the soul again at the end of the turn Luquier Я won't really miss the temporary -2k in power.  The last two choices I have for grade 1s are Silver Thorn Breathing Dragon who is the standard if you have a X Vanguard it's a 10k attacking unit, and of course your standard perfect guard, so not too much to discuss there regarding those two units.

Now for the grade 2s of the deck, it's a pretty standard lineup for the most part.  I chose to run 11 grade 2s in favor of having 7 grade 3s for the extra shield in my deck to avoid having too many grade 3s and there only being 2 Silver Thorn grade 3s so not much variety can be had on a pure Silver Thorn deck for grade 3s.  I run 4 Lilian who is your standard grade 2 vanilla and 4 Rising Dragon who is your standard 12k attacking unit for Silver Thorns.  I chose to only use 3 of Marichika who is a on vanguard hit call a silver thorn to an empty rear guard circle mainly because I have a personal preference for the more high power attackers and already having 4 Ana I felt no need for another similar unit, although she can come in handy for getting extra Iorena soul charges in.

Lastly is the grade 3s of the lineup which are 4 Luquier Яeverse and 3 Luquier.  I chose to run only 3 Luquier because with all of the selective soul charging from Iornea and Irina you can USUALLY get her in the soul before you ride Luquier Яeverse.  Luquier is a unit that most people know about but incase anyone
doesn't she gets an extra 3k power whenever a unit is called from the soul.  Before this would allow for many shenanigans that would lead to her getting high power increases.  Before her Limit Break didn't see much if any use mainly due to it being a heavy counter blast cost of 3 but allowing you call one of each grade from the soul to your field.  However in this deck if any of Luquier's skills will be used this is the one since thanks to Iorena you can USUALLY get a pretty good soul for Luquier to call upon, but even then I personally only use this skill about once every 10 games or so and only to make a major push.  The main star of this deck is Luquier Яeverse.  Her ability is by simply locking a card and counterblasting one you can get ANY unit from your soul and give it 5k power.  So essentially for just a cost of a single counterblast, you can go +1.  The only downside to this ability is that after repeated usage you CAN find yourself running out of good stuff to call but it depends on how long a game goes on as well as how much soul you've accumulated.  The most common way I personally use this ability is to get grade 2s out from my soul so not only do I get myself a free 15/17k attacker, BUT I also get an extra 5k shield back for free, and who can complain about free shields.

Overall Silver Thorns are a very powerful deck to be added to the Pale Moon arsenal and it'll be interesting to see the support they'll be getting in the Brilliant Strike set.  For anyone hoping to make a Silver Thorn deck or who was having trouble against them I hope this article was able to help you get a better understanding of them.  Remember to check back next week for another article from the team and be sure to subscribe to our channel.

The card images used on this site have been obtained and reposted from the Cardfight!! Vanguard Official Portal Site (http://cf-vanguard.com/), in accordance to the guidelines stated there. Re-use of these images (re-post, distribution) is strictly prohibited.
© Bushiroad All Rights Reserved.

Friday, November 22, 2013

Cruel Dragon Deck Profile

Ascriptmaster here. Six months ago, Natsu of Team Fairy Tail posted the first deck profile to this blog, and then everyone on the team forgot about the blog for half a year. As such the blog was left untouched for that time, until I noticed the rather conspicuous Blogger icon on the Youtube channel and asked Natsu what we were going to do about it. There isn't much for us to write on quite yet, so for now the blog will be dedicated to deck profiling.

Anyways, the deck I'm profiling today is based on Cruel Dragon, seen below:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (1) & Soul Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards, and retire it.
 
[ACT](Hand):[Reveal this card & Choose your grade 2 or greater «Kagerō» vanguard, and [Rest] it] If your opponent's rear-guard is put into the drop zone during the main phase of that turn, you may ride this unit as [Stand], and choose your vanguard, and that unit gets [Power]-3000 until end of turn.
 
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
The debut video for the deck can be found here.


Grade 0:
1 Seal Dragon, Terrycloth (Starter)
4 Seal Dragon, Shirting (Heal)
4 Seal Dragon, Biella (Critical)
3 Blue Ray Dracokid (Critical)
2 Seal Dragon, Artpique (Draw)
3 Gattling Claw Dragon (Draw)
.
Grade 1:
4 Seal Dragon, Rinocross (PG)
4 Seal Dragon, Kersey
4 Demonic Dragon Mage, Kimnara
2 Embodiment of Armor, Bahr
Grade 2:
4 Seal Dragon, Corduroy
4 Seal Dragon, Hunger Hell Dragon
3 Bellicosity Dragon
Grade 3:
4 Dauntless Drive Dragon
4 Cruel Dragon

The main appeal of Cruel Dragon is its Limit Break. For a Counterblast and a Soulblast, you can consistently retire virtually any unit you want, whether it is a dangerous attacker, or a booster. This fits the Kagero clan's playstyle of eliminating units, especially boosters, to conserve shield for next turn, or force your opponent to take cards from their hand to replenish them, tipping the scales in your advantage as the game drags on. Naturally, Break Riding Cruel Dragon on Dauntless Drive Dragon allows you to retire two units in one turn for a low cost! It's also a good unit to "sit on" as the first Grade 3 ridden in the game, because once it's the Vanguard, Cruel Dragon has no effects before Limit Break, while Dauntless at least has the potential to reach 13000 power unboosted.

While Berserk Dragon would be considered a powerful addition to the deck, I chose not to add it because its high Counterblast cost would add up too quickly and prevent me from capitalizing on Cruel Dragon's effect. Instead, I chose to include the Seal Dragons, who can retire units just as well for a lower Counterblast cost, albeit one that must be a Seal Dragon, hence the extensive number of Seal Dragons in the deck, including Kersey's drop-and-draw effect, triggers, Perfect Guards, and 10000-power vanillas. In fact, Embodiment of Armor, Bahr could easily be replaced by Seal Dragon, Flannel with minimal consequence. Kimnara and Gattling Claw Dragon also are included in this deck, not only to retire boosters, but also to add units to the Soul if needed for Cruel Dragon's Soulblast. Bellicosity Dragon naturally adds pressure to the opponent by giving me the potential to Counterblast more and retire additional units.

The ability to superior ride this card with reduced power when your Grade 2 is also a nice bonus, because an early Twin Drive Check gives an extra card early-game to guard or attack with. At such an early stage in the game, the power drop rarely matters since your opponent will be at Grade 1 or 2 at this time. This was why I chose Seal Dragon, Terrycloth as my starting Vanguard over the more traditional Lizard Soldier, Conroe. If the first damage I take in the game is a Seal Dragon, I can use Terrycloth to quickly trigger Cruel Dragon's Superior Ride. Of course, my opponent has the opportunity to find a dangerous Grade 2 to superior call, but to me the destruction of an important attacker/booster and the extra card in my hand are well worth that risk. I generally prefer using another retiring unit to trigger Cruel Dragon's superior ride, though, especially Seal Dragon Corduroy, who does not need to leave the field to activate its retiring effect. It is also possible to superior break ride this card on Dauntless Drive Dragon immediately after riding it, but I dislike using extra cards in my hand to re-ride once my Vanguard is already Cruel Dragon and thus rarely use this trick, but it's preference on whether it should be done.

The card images used on this site have been obtained and reposted from the Cardfight!! Vanguard Official Portal Site (http://cf-vanguard.com/), in accordance to the guidelines stated there. Re-use of these images (re-post, distribution) is strictly prohibited.
© Bushiroad All Rights Reserved.